/*
MySQL R7 - Example Account Script
by: VincentDunn
*/
#include
#include
#include
//-----------------------------------------------------
#define MAX_LOG_TRIES (4)
#define MAX_PASS_LENGTH (40)
#define NEWB_SKIN (299) // claude's skin
/* MySQL Credentials */
#define SQL_HOST "localhost"
#define SQL_USER "root"
#define SQL_PASS "r3070968"
#define SQL_DB "example"
/* Used for position arrays */
#define posArr{%0} %0[0], %0[1], %0[2]
#define posArrEx{%0} %0[0], %0[1], %0[2], %0[3]
//-----------------------------------------------------
native WP_Hash(buffer[], len, const str[]);
//-----------------------------------------------------
/* Credits to RyDeR` */
stock randomString(strDest[], strLen = 30)
{
while(strLen--)
strDest[strLen] = random(2) ? (random(26) + (random(2) ? 'a' : 'A')) : (random(10) + '0');
}
//-----------------------------------------------------
static Float:g_newbSpawn[4] = {1815.2614,-1369.6233,15.0781,270.4365};
enum e_pInfo
{
pSQLid,
pPass[129],
pSalt[30],
Float:pHealth,
Float:pPos[4],
pInterior,
pVirtualWorld,
pSkin
}
new
g_PlayerInfo[MAX_PLAYERS][e_pInfo],
g_Logged[MAX_PLAYERS char],
g_LogTries[MAX_PLAYERS char],
g_Died[MAX_PLAYERS char],
g_Handle;
//-----------------------------------------------------
main(){}
//-----------------------------------------------------
public OnGameModeInit()
{
SetGameModeText("MySQL R-7 Gamemode");
UsePlayerPedAnims();
DisableInteriorEnterExits();
mySQL_init();
TextDraws_Init();
return 1;
}
public OnGameModeExit()
{
mysql_close(g_Handle);
return 1;
}
//-----------------------------------------------------
stock mySQL_init()
{
mysql_debug(1);
g_Handle = mysql_connect(SQL_HOST, SQL_USER, SQL_DB, SQL_PASS);
/* Table Structure - kind of messy, I know. */
mysql_function_query(g_Handle, "CREATE TABLE IF NOT EXISTS `users` ( \
`id` int(11) NOT NULL AUTO_INCREMENT, \
`name` varchar(24) NOT NULL, \
`pass` varchar(129) NOT NULL, \
`salt` varchar(30) NOT NULL, \
`health` float NOT NULL, \
`X` float NOT NULL, \
`Y` float NOT NULL, \
`Z` float NOT NULL, \
`A` float NOT NULL, \
`interior` int(11) NOT NULL, \
`vw` int(11) NOT NULL, \
`skin` int(11) NOT NULL, \
PRIMARY KEY (`id`) \
)", false, "SendQuery", "");
return 1;
}
forward SendQuery();
public SendQuery()
{
// callback for queries that don't fetch data
return 1;
}
//-----------------------------------------------------
public OnPlayerConnect(playerid)
{
ToggleMainMenu(playerid, 1);
SetTimerEx("SafeOnPlayerConnect", 250, 0, "d", playerid);
return 1;
}
forward SafeOnPlayerConnect(playerid);
public SafeOnPlayerConnect(playerid)
{
g_Logged[playerid] = 255;
g_LogTries[playerid] = 0;
g_Died[playerid] = 0;
SetSpawnInfo(playerid, 0, NEWB_SKIN, posArr{g_newbSpawn}-4.0, 0.0, 0, 0, 0, 0, 0, 0);
SpawnPlayer(playerid);
CheckAccount(playerid);
return 1;
}
public OnPlayerDisconnect(playerid, reason)
{
SaveAccount(playerid);
return 1;
}
//-----------------------------------------------------
public OnPlayerSpawn(playerid)
{
if(g_Logged[playerid] == 255) {
g_Logged[playerid] = 0;
clearScreen(playerid);
SetPlayerCameraPos(playerid, posArr{g_newbSpawn});
SetPlayerCameraLookAt(playerid, posArr{g_newbSpawn});
}
if(g_Died[playerid]) {
SetCameraBehindPlayer(playerid);
SetPlayerPos(playerid, posArr{g_newbSpawn});
SetPlayerFacingAngle(playerid, g_newbSpawn[3]);
}
return 1;
}
public OnPlayerDeath(playerid, killerid, reason)
{
g_Died[playerid] = 1;
return 1;
}
//-----------------------------------------------------
stock CheckAccount(playerid)
{
new query[82];
format(query, sizeof(query), "SELECT id, pass, salt FROM `users` WHERE `name` = '%s' LIMIT 1", returnName(playerid));
mysql_function_query(g_Handle, query, true, "OnAccountCheck", "d", playerid);
return 1;
}
forward OnAccountCheck(playerid);
public OnAccountCheck(playerid)
{
if(playerid != INVALID_PLAYER_ID) { // prevent crashes
new rows, fields;
cache_get_data(rows, fields, g_Handle);
if(rows) {
new
id[30];
cache_get_row(0, 0, id, g_Handle); g_PlayerInfo[playerid][pSQLid] = strval(id);
cache_get_row(0, 1, g_PlayerInfo[playerid][pPass], g_Handle);
cache_get_row(0, 2, g_PlayerInfo[playerid][pSalt], g_Handle);
ShowDialog(playerid, Show:, DIALOG_STYLE_PASSWORD, "{1564F5}Login", "Type in your password below to log in.", "Okay", "Cancel");
}
else {
ShowDialog(playerid, Show:, DIALOG_STYLE_PASSWORD, "{1564F5}Register", "Type in a password below to register an account.", "Okay", "Cancel");
}
}
return 1;
}
//-----------------------------------------------------
Dialog:Login(playerid, response, listitem, inputtext[])
{
if(!response || !strlen(inputtext)) {
return ShowDialog(playerid, Show:, DIALOG_STYLE_PASSWORD, "{1564F5}Login", "Type in your password below to log in.", "Okay", "Cancel");
}
new
hashedinput[129];
format(hashedinput, sizeof(hashedinput), "%s%s", g_PlayerInfo[playerid][pSalt], inputtext);
WP_Hash(hashedinput, 129, hashedinput);
if(strcmp(hashedinput, g_PlayerInfo[playerid][pPass])) {
g_LogTries[playerid]++;
if(g_LogTries[playerid] == MAX_LOG_TRIES) {
return SendClientMessage(playerid, -1, "SERVER: Too many login attempts."), Kick(playerid);
}
SendClientMessage(playerid, -1, "SERVER: Invalid password!"),
ShowDialog(playerid, Show:, DIALOG_STYLE_PASSWORD, "{1564F5}Login", "Type in your password below to log in.", "Okay", "Cancel");
}
else {
LoadAccount(playerid);
}
return 1;
}
stock LoadAccount(playerid)
{
new query[128];
format(query, sizeof(query), "SELECT * FROM `users` WHERE `id` = %d", g_PlayerInfo[playerid][pSQLid]);
mysql_function_query(g_Handle, query, true, "OnAccountLoad", "d", playerid);
}
forward OnAccountLoad(playerid);
public OnAccountLoad(playerid)
{
ToggleMainMenu(playerid, 0);
SetCameraBehindPlayer(playerid);
new temp[40];
format(temp, sizeof(temp), "SERVER: Welcome %s", returnNameEx(playerid));
SendClientMessage(playerid, -1, temp);
// Field indexes are relative to the query.
cache_get_row(0, 4, temp), g_PlayerInfo[playerid][pHealth] = floatstr(temp),
cache_get_row(0, 5, temp), g_PlayerInfo[playerid][pPos][0] = floatstr(temp),
cache_get_row(0, 6, temp), g_PlayerInfo[playerid][pPos][1] = strval(temp),
cache_get_row(0, 7, temp), g_PlayerInfo[playerid][pPos][2] = strval(temp),
cache_get_row(0, 8, temp), g_PlayerInfo[playerid][pPos][3] = strval(temp),
cache_get_row(0, 9, temp), g_PlayerInfo[playerid][pInterior] = strval(temp),
cache_get_row(0, 10, temp), g_PlayerInfo[playerid][pVirtualWorld] = strval(temp),
cache_get_row(0, 11, temp), g_PlayerInfo[playerid][pSkin] = strval(temp);
SetPlayerHealth(playerid, g_PlayerInfo[playerid][pHealth]);
SetPlayerPos(playerid, posArr{g_PlayerInfo[playerid][pPos]});
SetPlayerFacingAngle(playerid, g_PlayerInfo[playerid][pPos][3]);
SetPlayerInterior(playerid, g_PlayerInfo[playerid][pInterior]);
SetPlayerVirtualWorld(playerid, g_PlayerInfo[playerid][pVirtualWorld]);
SetPlayerSkin(playerid, g_PlayerInfo[playerid][pSkin]);
return 1;
}
//-----------------------------------------------------
Dialog:Register(playerid, response, listitem, inputtext[])
{
if(!response) {
return SendClientMessage(playerid, -1, "SERVER: You have left the server."), Kick(playerid);
}
if(isnull(inputtext)) {
return ShowDialog(playerid, Show:, DIALOG_STYLE_PASSWORD, "{1564F5}Register", "Type in a password below to register an account.", "Okay", "Cancel");
}
if(strlen(inputtext) >= MAX_PASS_LENGTH) {
return SendClientMessage(playerid, -1, "SERVER: Password must not be more than 40 characters"), ShowDialog(playerid, Show:, DIALOG_STYLE_PASSWORD, "{1564F5}Register", "Type in a password below to register an account.", "Okay", "Cancel");
}
new
Salt[30],
hash[129];
randomString(Salt, 30);
format(hash, sizeof(hash), "%s%s", Salt, inputtext);
WP_Hash(hash, sizeof(hash), hash);
CreateAccount(playerid, Salt, hash);
format(hash, sizeof(hash), "SERVER: Welcome %s", returnNameEx(playerid));
SendClientMessage(playerid, -1, hash);
g_PlayerInfo[playerid][pSkin] = NEWB_SKIN;
ToggleMainMenu(playerid, 0);
SetCameraBehindPlayer(playerid);
SetPlayerPos(playerid, posArr{g_newbSpawn});
SetPlayerFacingAngle(playerid, g_newbSpawn[3]);
SetPlayerSkin(playerid, NEWB_SKIN);
return 1;
}
//-----------------------------------------------------
stock CreateAccount(playerid, salt[], pass[129])
{
new query[240];
format(query, sizeof(query), "INSERT INTO `users` (name, salt, pass) VALUES (\'%s\', \'%s\', \'%s\')",
returnName(playerid),
salt,
pass
);
mysql_function_query(g_Handle, query, false, "OnAccountCreate", "d", playerid);
}
forward OnAccountCreate(playerid);
public OnAccountCreate(playerid)
{
g_PlayerInfo[playerid][pSQLid] = mysql_insert_id();
return 1;
}
stock SaveAccount(playerid)
{
new
query[300],
Float:pos[4],
Float:health;
GetPlayerPos(playerid, posArr{pos});
GetPlayerFacingAngle(playerid, pos[3]);
GetPlayerHealth(playerid, health);
format(query, sizeof(query), "UPDATE `users` SET health = %.1f, X = %.2f, Y = %.2f, Z = %.2f, A = %.2f, interior = %d, vw = %d, skin = %d WHERE `id` = %d",
health,
posArrEx{pos},
GetPlayerInterior(playerid),
GetPlayerVirtualWorld(playerid),
GetPlayerSkin(playerid),
g_PlayerInfo[playerid][pSQLid]
);
mysql_function_query(g_Handle, query, false, "SendQuery", "");
return 1;
}
//-----------------------------------------------------
stock returnName(playerid)
{
new name[24];
GetPlayerName(playerid, name, 24);
return name;
}
stock returnNameEx(playerid)
{
new name[24];
GetPlayerName(playerid, name, 24);
for(new x=0; x<24; x++) {
if(name[x] == '_') {
name[x] = ' ';
}
}
return name;
}
stock clearScreen(playerid)
{
for(new i; i<100; i++) {
SendClientMessage(playerid, -1, "");
}
return 1;
}
//-----------------------------------------------------
new
Text:MainMenu[4];
stock TextDraws_Init()
{
/* Bottom Bar */
MainMenu[0] = TextDrawCreate(250.000000, 343.000000, "~n~~n~~n~~n~~n~~n~");
TextDrawAlignment(MainMenu[0], 2);
TextDrawBackgroundColor(MainMenu[0], 255);
TextDrawFont(MainMenu[0], 1);
TextDrawLetterSize(MainMenu[0], 1.000000, 2.000000);
TextDrawColor(MainMenu[0], -16776961);
TextDrawSetOutline(MainMenu[0], 1);
TextDrawSetProportional(MainMenu[0], 1);
TextDrawUseBox(MainMenu[0], 1);
TextDrawBoxColor(MainMenu[0], 255);
TextDrawTextSize(MainMenu[0], 90.000000, 803.000000);
/* Top Bar */
MainMenu[1] = TextDrawCreate(250.000000, -12.000000, "~n~~n~~n~~n~~n~~n~");
TextDrawAlignment(MainMenu[1], 2);
TextDrawBackgroundColor(MainMenu[1], 255);
TextDrawFont(MainMenu[1], 1);
TextDrawLetterSize(MainMenu[1], 1.000000, 2.000000);
TextDrawColor(MainMenu[1], -16776961);
TextDrawSetOutline(MainMenu[1], 1);
TextDrawSetProportional(MainMenu[1], 1);
TextDrawUseBox(MainMenu[1], 1);
TextDrawBoxColor(MainMenu[1], 255);
TextDrawTextSize(MainMenu[1], 90.000000, 918.000000);
/* Top Colored Bar */
MainMenu[2] = TextDrawCreate(729.000000, 99.000000, "_");
TextDrawBackgroundColor(MainMenu[2], 255);
TextDrawFont(MainMenu[2], 1);
TextDrawLetterSize(MainMenu[2], 50.000000, 0.099999);
TextDrawColor(MainMenu[2], -16776961);
TextDrawSetOutline(MainMenu[2], 0);
TextDrawSetProportional(MainMenu[2], 1);
TextDrawSetShadow(MainMenu[2], 1);
TextDrawUseBox(MainMenu[2], 1);
TextDrawBoxColor(MainMenu[2], 0x1564F5FF);
TextDrawTextSize(MainMenu[2], -5.000000, 1031.000000);
/* Bottom Colored Bar */
MainMenu[3] = TextDrawCreate(729.000000, 340.000000, "_");
TextDrawBackgroundColor(MainMenu[3], 255);
TextDrawFont(MainMenu[3], 1);
TextDrawLetterSize(MainMenu[3], 50.000000, 0.099999);
TextDrawColor(MainMenu[3], -16776961);
TextDrawSetOutline(MainMenu[3], 0);
TextDrawSetProportional(MainMenu[3], 1);
TextDrawSetShadow(MainMenu[3], 1);
TextDrawUseBox(MainMenu[3], 1);
TextDrawBoxColor(MainMenu[3], 0x1564F5FF);
TextDrawTextSize(MainMenu[3], -5.000000, 1031.000000);
return 1;
}
stock ToggleMainMenu(playerid, toggle)
{
for(new i=0; i
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